![]() This builds the SimsUshare_v2.app in the same folder. I am prompted for my certificate password, which I entered. SUSFreeWinMac.swf libs/ examples/ icons/ piccache/ assets/ AdobeAIRSDK/AdobeAIRSDK-32/bin/adt -package -storetype pkcs12 -keystore m圜ertificate.p12 -tsa -target bundle "SimsUshare_v2.app" SUSFreeWinMac-app.xml -C. I use adt to build the captive runtime as follows: I went into the process with my private key (m圜ertificate.p12), my password, and the latest AIR 32 build (as of September, 2019). I am not going to go into how I got the certificates from my developer account, that should be clear from other places. In this post I will detail all the steps I used to get my app successfully codesigned and notarized. Codesigning and notarizing in general: “ How to codesign and notarise your app for macOS 10.14 and higher”.Of course the success is due to several people who helped him or her, but it’s easiest to identify the last person who put it all together. Codesigning and notarizing Mac AIR apps, specifically: “ Tutorial on publishing Flex/Air app for Mac App Store or just using Developer ID for general distrib.”, particularly the post marked “Correct Answer” by re-cycle.Notarizing the app, very useful: “ How to notarize your software on macOS”.I basically followed the steps I found in other articles, but they didn’t quite get me there. Recently, however, Apple required that the app not only be code signed, but also notarized, since in some upcoming release of Mac OS, they will require all apps to be notarized. I have been publishing my Flash/AIR app (called SimsUshare_v2) to Mac OSX since 2012. My Steps for Building AIR app on Mac OS 10.14.6 If you have questions, ping me and I'll try to help (you'll see I'm no expert on bash scripts). I hope it is helpful to someone out there. This post is quite long, but it is kind of what I wish I could have seen in trying to fix my issues. To help others who may be going through this, I detailed my whole experience from adt'ing through notarizing. I had to manually go in and correct the linkages. The main obstacle that I did not resolve from these posts was correcting the symlinks in the app generated by adt. I just went through the process on Mac OSX 10.14.6, and the posts in this thread helped me a lot to get my app properly signed and notarized.
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